Tyra is a Damage Class Champion who uses her rifle and various pyro-technic related weapons to bring down her enemies.
Raised to shoot straight and survive the harsh winters of the frontier, Tyra signed on with the Magistrate army at a young age. After the Sentinels' disastrous final mission, she returned to her homeland to make a living tracking down the monstrous threats to the common folk that lurked beyond the fringes of the Realm. Her unyielding stamina and pinpoint accuracy with the rifle serve her well in her new role: helping the Resistance fight back against the Magistrate and bringing an end to the war that rages across the Realm.
|Rifle||Fire one shot every 0.09 seconds that deals 120 damage.|
|Fire a grenade that deals 700 damage in a small area of effect.|
|Mark an enemy for 6 seconds. Marked enemies are revealed and take 15% increased damage from your basic attacks.|
|Fire Bomb||Hurl an incendiary device that leaves a pool of fire for 6 seconds. Enemies that contact the fire will burn for 9% of the maximum health over 0.6 seconds and have their healing reduced by 50%. Continued contact refreshes this effect.|
|Crossfire||Gain 40% attack speed for 4.5 seconds. Firing does not consume ammo.|
- Tyra can lob a Fire Bomb at the objective, making it nearly unapproachable, and with Hunter's Mark, she can quickly bring down enemies.
- Crossfire can be a very powerful ability especially when paired with a different one. For example, with Ying's ultimate ability, Tyra can easily charge in a battle and eliminate all enemies.
- Tyra's weapon seems to be based off the Kalashnikov/AK rifles in real life with what seems to be bear skins covering the stock, the upper fore-grip and presumably an under-barrel grenade launcher equiped with a woodern foregrip.
- It is not possible to install an under-barrel grenade launcher on an AK rifle as the grenade launcher is likely to be loosened when firing the high powered 7.62X45MM or 7.62X39MM rounds.