Fire a burst of 3 projectiles dealing 225 damage each over 0.4 seconds, every 1 second at medium range.
Enter a defensive state that lasts 5s where you and your deployables take 30% reduced damage and you take 60% increased healing.
Place a stone obelisk that pulses, which slow enemies for 60% and deals 150 damage per second.
Deploy a wall that grows out of the ground and lasts 5s.
Throw your spear, passing through shields and stunning any enemies within 40 units of its impact for 2s and dealing 500 damage.