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Grover is a Support Class Champion, added on February 11, 2017.[1]

AbilitiesEdit

Throwing Axe

Throwing Axe
Direct Damage
Left click triggerLMB

Hurl your axe dealing 400 damage.
Bonus Damage: The Axe deals more damage the further it travels, up to 1200.

Crippling Throw

Crippling Throw
Direct Damage
Duration-icon7s • Right click triggerRMB

Throw an axe dealing 300 damage and crippling affected enemies for 2s.

Vine

Vine

Duration-icon8s • F trigger

Throw a vine, that latches onto the first ally or terrain that it touches then pull yourself towards it.

Blossom

Blossom

Duration-icon12s • Q trigger

Passively Heal nearby allies for 80 health a second. Activate this ability to heal nearby allies instantly for 1000.

Whirlwind

Whirlwind

E trigger • Ultimate

Rapidly heal nearby allies for 2500 health per second for 5s.

CardsEdit

LegendaryEdit


CardsEdit

For all of Grover's cards, see Grover/Cards

CustomizationEdit

TipsEdit

Throwing Axe

Grover is a healer with very high offensive capabilities. You can very easily act as a damage and healer at the same time.
If shooting at an enemy from a distance, try to do a "flick shot". Basically, you want to guess where the enemy will be heading, then quickly flick your mouse ahead. This takes rather more skill to pull off successfully, but allows you to land much more shots if done correctly.

Crippling Throw

Crippling Throw hard counters champions like Maeve or Drogoz, who rely on their mobility to survive at all.

Blossom

This does a lot of healing in a rather small area, so wait till your team is clustered together or under heavy fire and use this ability. Otherwise, it would just be a waste.
Take note that Grover also heals himself with this ability, so if you are in a tight situation, healing yourself and escaping with Vine can be a good option.

Vine

Vine has a surprisingly long range.
You can stick Vine to an ally. Keep that in mind when cornered by flankers or damage champions.

Whirlwind

This is best used for getting your team through a choke point. The healing pretty much negates any damage, and can easily heal back high damage from ultimates.

VideosEdit

GalleryEdit

ReferencesEdit

  1. Closed Beta 14 | Keeper of the Wild on Paladins Forums

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